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Jun Murakami App Factory

Synth-80User Manual
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4. Screen Tour

In this chapter, we work through where everything is located on the Synth-80 screen, following along with screenshots. First we take in the whole screen at a glance, then trace each block from top to bottom, and finally re-read the layout from a different angle: the "signal flow."

This chapter only guides you to "where things are"; it does not explain the meaning of each individual knob. Detailed explanations of each parameter are gathered together: Tone (sound) is covered in → Chapter 7 "Tone Parameter Reference", performance and layer settings in → Chapter 8 "Patch / Performance Reference", and effects in → Chapter 9 "Effects".

Note

The color coding on the screen is an important cue for telling operations apart. White sections represent Tone (the Upper / Lower sound), and light-blue sections represent Patch-scope (performance / layer) parameters. This chapter, too, guides you through each block in line with this color convention.

4.1 The Whole Screen

The whole Synth-80 screen
The whole Synth-80 screen

The Synth-80 screen is broadly divided into four blocks from top to bottom.

BlockPositionRole
Top barTopmost rowSelecting, saving, and moving between Patch and Upper / Lower Tone
Tone editor (white)Upper two rowsParameters for creating each Upper / Lower sound
Patch row (light blue)Below the Tone editorParameters related to performance and layering
Bottom rowThe very bottomMIDI wheels, Effect Chain, various settings, Master Volume and meter

At the bottom right of the screen there is a resize grip; dragging it changes the size of the entire window. Saving the size and the behavior of DPI are explained in → Chapter 12 "Settings and Performance".

4.2 Top Bar (Patch / Upper Tone / Lower Tone)

Top bar
Top bar

The light-blue band at the very top represents the Patch you currently have open. A single Patch contains two sounds, an Upper Tone and a Lower Tone, and three blocks line up within the band: PATCH / UPPER TONE / LOWER TONE.

  • Each block has the file name (sound name) currently loaded and a save button. Clicking a block opens a load menu that follows the folder hierarchy.
  • The forward and backward arrows let you step through Patches in the same category, forward and back.
  • The link icon between UPPER TONE and LOWER TONE appears when both paths match, and toggles whether sound editing is linked across Upper / Lower.
  • The collapse / expand button at the far end switches the Tone editor between single-section display (collapsed) and simultaneous two-row top-and-bottom display (expanded) (see → 4.6). When expanded, you can edit Upper and Lower at the same time.

Note

For the Patch name, the file name is the source of truth. The unit of saving is the Patch (extension .80p). The concepts of Patch / Tone are explained in detail in → Chapter 5 "Understanding Preset / Patch / Tone".

4.3 Tone editor (White = Sound)

Tone editor (collapsed)
Tone editor (collapsed)

The group of white sections in the upper half of the screen is the Tone editor. This is where you create each Upper / Lower sound.

First row (left to right)

SectionMain contents
LFO-1The main LFO for adding vibrato (waveform, free / tempo-synced rate, delay)
VCO MODPitch modulation of the VCO by LFO-1 / ENV-1
PWMPulse width modulation
KEY FOLLOWTracking of VCO / VCF / ENV according to keyboard pitch
VCO-1The first oscillator (waveform, range)
VCO-2The second oscillator (waveform, range, tune, Sync / Cross Mod)
MIXERThe balance of VCO-1 / VCO-2 / Noise

Second row (left to right)

SectionMain contents
HPFHigh-pass filter (tidying up the low end)
VCFLow-pass filter (brightness, resonance)
VCAThe volume stage
DYNAMICSResponse to Velocity / Aftertouch
ENV-1The envelope for the VCF / VCO system
ENV-2The envelope for the VCA system

Note

Whether you are editing Upper or Lower can be told from the color of the section band and from the knob highlight color (accent). Switching the UPPER TONE / LOWER TONE tabs in the top bar switches the target shown across the entire Tone editor. For the meaning of each section's parameters, refer to → Chapter 7 "Tone Parameter Reference".

4.4 Patch Row (Light Blue = Performance / Layer)

Patch row
Patch row

The group of light-blue sections below the Tone editor is the Patch row. These are not the sound itself but parameters that determine how you perform and how layers are built.

SectionMain contents
MASTERMaster Tune, Dynamics Sens, Stereo Mode
KEY MODESelecting Whole / Split / Dual, and the Split Point
BALANCEThe volume balance of Upper / Lower
OCT SHIFTOctave shift
ASSIGN MODEVoice assignment (Solo / Unison / Poly), Unison Detune, Hold
GLIDEPortamento time
PITCH BENDBend range, the bend mode of VCO-1 / VCO-2
MOD & AFTER TOUCHAftertouch sensitivity, the destination and free / tempo-synced rate of LFO-2

Note

MASTER / KEY MODE / BALANCE are settings shared across the whole Patch. The five sections from OCT SHIFT onward, on the other hand, are "per-layer" parameters that can hold separate values for Upper / Lower in DUAL. For details of each parameter, refer to → Chapter 8 "Patch / Performance Reference".

4.5 Bottom Row (Wheels / Effects / Settings / Master)

Bottom row
Bottom row

At the very bottom of the screen, the things that move during performance and the settings you do not usually touch are gathered together. They are arranged from left to right.

  • MIDI wheels (BEND / MOD / VOL): Display the current values of Pitch Bend, Mod Wheel, and Volume coming in from an external keyboard. BEND returns to center when you release the mouse.
  • Effect Chain (the LCD-style panel in the center): An effect chain that connects 5 slots in series from left to right. You select each slot with a tab, and can rearrange the order by dragging. For details, refer to → Chapter 9 "Effects".
  • Settings (the right end of the LCD panel): OVERSAMPLING and POLYPHONY switching, SysEx (select a MIDI port from the MIDI icon), and Hint (the display language for hints) are lined up. For the meaning of the settings, refer to → Chapter 12 "Settings and Performance", and for SysEx to → Chapter 11 "SysEx / MKS-80 Integration".
  • Master Volume and meter (far right): The volume of the final signal stage and the level meter. This is an overall volume trim that is not saved to the Patch.

Note

The bottom row has two volumes with similar names: "Patch Volume" and "Master Volume". Patch Volume is after the Effect Chain and before Master Volume, and is a volume that is saved to the Patch. Master Volume is an overall trim that is not included in the Patch. The difference is explained in → Chapter 12 "Settings and Performance".

4.6 Collapsing and Expanding (collapsed / expanded)

Expanded display of the Tone editor
Expanded display of the Tone editor

The Tone editor has two display modes.

ModeDisplayUse
collapsedShows only one of Upper / Lower at a timeNormally this one. Switch the editing target with the tabs
expandedShows Upper / Lower simultaneously in two rows, top and bottomWhen creating while comparing two sounds in DUAL / SPLIT

You switch with the collapse / expand button in the top bar. When you expand, the window grows vertically, and the Upper block and the Lower block are each shown independently.

4.7 Dimmed Display of Parameters That Have No Effect

Parameters that have no effect on the sound in the current Key Mode or editing target are automatically shown dimmed. For example, in WHOLE mode the Lower Tone does not sound, so the Lower-side sections are shown dimmed. The Split Point is dimmed outside of SPLIT, and Unison Detune is dimmed outside of Unison.

Even when shown dimmed, the controls themselves can still be operated, and the set values are saved. If you switch to a mode where they take effect, those values are used as they are. The dimming is simply a marker that says "this is not affecting the sound right now."

Note

If you feel that "I set it but the sound doesn't change," first check whether that parameter is dimmed. Depending on the state of Key Mode or Assign Mode, it may be intentionally disabled.

4.8 Signal Flow Overlay (Displaying Connection Lines)

Example display of the signal flow overlay
Example display of the signal flow overlay

So far we have guided you through each block by its "location on the screen," but Synth-80 also has a feature for visually confirming "how the signal flows." That is the signal flow overlay.

When turned on, hovering the mouse over any module draws lines showing the connections related to that module. There are two kinds of lines, audio (blue) and modulation (red), and arrows show the direction. For example, if you hover over LFO-1, you can see at a glance which destinations LFO-1 is sending modulation to.

You toggle this overlay on / off with the small branching-arrow toggle button at the lower right of the HINT settings button. The setting is saved and carried over to the next startup.

Note

The signal flow overlay helps those who are not yet accustomed to the signal path of a subtractive synth grasp "which knob now affects what." The way of thinking about sound design itself is explained along the signal path in → Chapter 6 "Sound Design Basics".